✨ The ultimate guide to making ideas happenWe often talk about the things we want to do, but don't end up doing them. As Srini Rao puts it: "...the internet is a digital graveyard of creative projects that people started in a moment of temporary inspiration." That's why he wrote this guide. It's like an A-Z of how to execute on an idea. It takes you from how to manage your time, focus and attention, to developing systems and habits that help keep you consistent, to how to promote your work. → Unmistakable Creative
✨ Write as you speak"Having emotionally real conversations takes vulnerability. In a world where so many of us have been taught to write according to a list of rules, disregarding them is a way of extending trust."Writing like you speak is a way to rebel against the system, while winning a few hearts in the process. It's hard to do because it involves getting comfortable with your own insecurities. But if you can get past that you'll thrive as a writer. → Gretchen McCulloch (The New York Times)
✨ 9 reasons to start a blogThere are many good reasons to start a blog. But there are plenty of bad reasons too. This article covers blogging from both angles. Blogging is for you if you want to inspire others, improve your writing skills, face your fears, and meet new people. Blogging isn't for you if you don't like working long hours, having less social time, and dealing with constant change. → Blogging Wizard
✨ The best YouTube channels for designers in 2020One of the best ways to up your design skills, is to follow other designers. Here's a list of noteworthy graphic and product designers to follow on YouTube. → Get Flywheel
✨ Good enough is just fineHow do you know when your work is good enough? "Good Enough is when you know that the work isn’t perfect, but it still respects the intellect of your audience. It’s not exactly what you envisioned, but it’s still damn good enough to deserve their investment of attention." As a writer, creator or maker, you'll never feel as though your work is good enough. it's about accepting that at some point you just need to stop and ship the thing you've created. → More to That |